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 Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOMEsummoners war first attack crit damage <b>esnaelc/ytinummi evaH - 2 </b>

Attacks an enemy with a sword 2 times. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. + Lv. Recovers the HP by 30% of the damage dealt with every attack during your turn. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. 2 Damage +5% + Lv. To determine the base damage of his first skill, one need only multiply the two numbers together. I'll quote what they said. Bomb damage is calculated at time of placement, by the monster that placed the bomb. Well his skills do have multipliers that will be affected by crit damage. Most people will ostensibly advise Rage/Blade and similar combinations with 2 and 6 slots being attack, and the 4 slot Crit Damage, but while these well-intentioned summoners are not wrong,. Lv. 2 Cooltime Turn -1; Lv. EARLY RUNES. 94 = 1746 bonus attack. . All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). 2 update and is only obtainable by using the Crafting System. Critical Rate Edit Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Omg I just thought about it again and I feel so stupid, it’s literally exactly what it says it is. For instance, Laika possess a base attack of 834 when powered up to level 40. Has no cooldown time. Lv. Always lands a Critical Hit if the enemy's HP is 30% or lower. 5 Damage +10% + Lv. Multiplier: 3. 2 Damage +10% + Lv. (Reusable in 4 turns). + Lv. Note here: Speed matters too so more speed = more DPS. 2 Damage +5% + Lv. (Reusable in 5 turns). with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. 5 Cooltime Turn -1Attacks all enemies 2 times with the energy of pitch-black darkness. 3 Damage +10% + Lv. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level. (Reusable in 6 turn (s)) How to get: Mystical. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. 3 Damage +10% + Lv. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. Fire Monsters; Water Monsters. Rate Crit. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. Bomb damage is calculated at time of placement, by the monster that placed the bomb. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. you want more than 60+ crit rate for him to be effective. The inflicted damage is proportionate to the enemy's MAX HP. 3 Damage +5% + Lv. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. A single crit% slot 4 rune can completely remove the need for crit% subs. Summoners War: Lost Centuria is a realtime RPG-style strategy game. 5 Damage +10%Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has dark attribute. Icaru provides a team up skill that allows the team to gang up on an enemy. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. 2 Damage +10% + Lv. Rate Crit. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Lv. End Game. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. 67 max crit rate rolls to get to slot 4. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. This attack sets off the bomb effects on the target. Each artifact possesses one main. 9 sets of Determination runes. Camilla Skills. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. 3 Cooltime Turn -1 But i wonder how it really works. 7* {ATK} Show Skill Ups. (Reusable in 4 turns) + Lv. 5 Damage +10% + Lv. Add Randy to your monsters! Randy (Fire Bounty Hunter) is a good attack monster in Summoners War. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 2 Damage +5% + Lv. Is it just another way of C2US…Nidhugg. This yields a base damage of around 3586. Example Picture: Imgur Album. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. Rashaka have something like (130+ 1. Team 2: Sigmarus (lead) + Bernard (Defense debuff) Sigmarus' 3rd dealt 36k damage without crit and 111k damage with crit. Rate Crit. But mostly rage+blade is come with 1 set. Increases the Attack Speed of ally monsters Guild Battles by 16%. Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. 2 Damage +10%. If you don't have good runes crit rate slot 4 works. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . Deals great damage to a single target or applies harmful effects to reduce its battle ability. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Crit. + Damage +10% + Damage +10% + Cooltime Turn -1Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. 1. (2) Shannon – Wind Pixie. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. This attack won't land as Glancing Hits. (Reusable in 5 turns) + Lv. 2*{ATK}Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Rate Crit. Rate Crit. Has no cooldown time. 5 Cooltime Turn -1. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. S2 accuracy is helpful! Since it's also two buffs, +10% Critical Rate. Damage is per hit and I'm only including [atk * multiplier] skills. With these try to be more picky. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. 2 Damage +5% + Lv. His first skill possesses a multiplier of 430%. 3 Recovery +5%. 4 Damage +10% + Lv. They're the only ones that have attacks in slot 4. Ramagos deals 13% of his max HP on his first skill. Rate Crit. Unleashes an accurately aimed deadly thrust. Crit. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. damage% on 4th slot. 23) ×. Chemical_Pyro •. Against this AD, my Leo always goes first. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Reddit Post:. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also have. Summoners War: Sky Arena Wiki Monsters Element. Archer Takes down the enemy from a long range with their extensive attack range. So when crit rate = 100%, Crit Damage = 50% . You may find this ragtag band useful for a few reasons. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. Let’s see how this work. Speed Crit. 2 Damage +10%. Certain attacks have mixed scaling. His passive is what makes him a deadly opponent: it offsets all the incoming. 4 Damage +10% + Lv. Some Summoners invest in CRIT-related stats to build her as an attack type since her attack skills inflict considerable damage and both her recovery and damage increase based on the ATK. 3 Damage +10%. 3 Harmful Effect Rate +5% + Lv. /25att. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. Speed Crit. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. 5 Damage. 1 support mons that don't rely on crit will do more damage to you. 2 you don't have high and low damage received. 3 Cooltime Turn -1. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. He heals, he breaks def, he strips beneficial effect on giant. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. 3 Cooltime Turn -1 + Lv. 6 Cooltime Turn -1Smokey Skills. Inflicts continuous damage for two turns if you get a Critical Hit. 3 Damage +10% + Lv. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). 2 Harmful Effect Rate +5%. Neal – 20% res. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. (Reusable in 3 turns)Fires a carefully aimed shot that deals great damage. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. ago. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . Lv. You gain an extra turn if the enemy dies. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. ToA. toX. Base on my understanding, crit damage deals a lot more damage. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. 3 Damage +10% + Lv. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. Rate Crit. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. 3 Damage +10% + Lv. + Cooltime Turn -1. ago. 4 Damage +10% + Lv. Consumes 10% of your HP. + Lv. The larger the number of dice, the greater the damage. (Reusable in 4 turns). The faster you are than the enemy, the chance of receiving a Glancing Hit from the enemy increases by up to 50%, and the damage dealt increases by up to 100%. Stats. 2 Damage +10% + Lv. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0. no. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Defense of the opponent is not taken into account. Praha is a great example for this. 3 Damage + 10% + Lv. It gets halved by the boss passive: 50%. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. [Automatic Effect] (Reusable in 4 turns). Surprise Box: Summons a surprise box that inflicts. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Inflicts damage proportional to the Enemy's MAX HP. 4 Damage +10% + Lv. The optimizer will include these stats into its calculations and suggest the most suitable builds. Everytime you attack or upgrade a rune, a request goes to the server, calculates the damage / result, returns it to the app so that SW can continue with whatever it is doing. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. Defense evens out the damage you are taking i. Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. (Reusable in 5 turns). If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. 2 Harmful Effect Rate +5% + Lv. Rate Crit. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. At first glance, it looks unreliable compared to DEF buff. Lv. Stats. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. His skills are not conventional but can be evolved through a new upgrading system. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Crit. I used to run with 2. 3 Damage +10% + Lv. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). Multiplier: 3. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. Cogma Skills. (Reusuable in 4 turn(s)) Lv. Instantly gains another turn if you get + Lv. So first lets fix: CR = 100% -> Every attack will be critical. Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. 3 Harmful Effect Rate +10% + Lv. 2 Damage +10% + Lv. Increase the Attack Power of ally monsters in Guild Content by 44%. 2 Damage +5% + Lv. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. (Reusable in 5 turns) + Lv. Concentrated Attack . 2 Damage +5% + Lv. The [Hidden Aim] pose disables after you attack on your turn. [Seal of Water] is automatically activated if the enemy dies. If we assume that his critical damage is the base 50% given to all monsters, this would lead to a total damage of 5379 (3586 x 1. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. + Lv. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Rate Crit. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. Maybe there's a different value that is correct. I also assume you will crit every time, just to make things a little bit. Fire Monsters ; Water Monsters. com Indeed. 5 Cooltime Turn -1 + Lv. Here's my explanation. RYU Skills. Increases the Critical Rate of ally monsters with Water attribute by 38%. 2 Damage +10% + Lv. 4 Damage +10% +. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. Icaru provides a team up skill that allows the team to gang up on an enemy. So probably if a request takes longer than expected, they might put a crit animation to give an extra 0. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 4 Damage +10%. 1900 days - 1st LD5: • 5 yr. 2 Damage +10% + Lv. Rate Crit. 2 Damage +10% + Lv. The only big issue is when you use atk lead, but it. The things you need to know when you calculate the damage for Lushen or any other ATK based damage dealer summoners war are: - Critrate is 100%. 3 Recovery +5%. 2 Damage +5% + Lv. Damage calculator arti+tower+stats Discussion. 4 Damage +10% + Lv. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. You can repeat the same process again with Purple Hero Runes. 3 Damage +5% + Lv. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. 4 Damage +10% + Lv. Stat Priority : SPD; EFF%; CRIT DMG%; ATK%; CRIT Rate% Base stats. [Automatic Effect]. This is the only buff that partially works. 2 Damage +5% + Lv. 4 Damage +10% + Lv. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. Still a work in progress farming a few more efficient Determination sets. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. (Reusable in 4 turns) + Lv. You. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. (Reusable in 3 turns). Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Fire Monsters; Water Monsters; Wind Monsters. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. 5 Damage +15%; Skill 2: Magic Shot: Shoots 4 magic bullets that seek enemies with low HP. 3 Damage +5%. 4 Damage +10% + Lv. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Its simple. (Reusable in 3 turns). Discuss the game with fellow summoners around the globe!Increase the Defense of ally monsters in Guild Content by 21%. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. I have near max towers tho and artifacts with coop and crit bonus as well as damage based on attack, and one of my Icarus hurts. The damage ratio could be like Enemy HP*. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. 4 Damage +10% + Lv. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. Afterwards, increases your. Increases the critical rate for 2 turns and counterattacks when attacked. (Reusable in 5 turns) + Lv. + Damage. 3 Damage +10% + Lv. . 9 sets of Determination runes. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. 3 Harmful Effect Rate +10% + Lv. (Reusable in 3 turns). Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . 2 Damage +5% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. With this setup you can situationally use him up.